Spider-Man Homecoming – all the details on the UK Home Entertainment releases.
The SPIDER-MAN: HOMECOMING 4K Ultra HD, Blu-ray and Limited Edition 2-disc DVD feature an all-new 12-page comic and over 60 minutes of bonus material, including deleted scenes and a gag reel. Also included are four unseen alternate Captain America PSAs featuring Chris Evans, seven behind-the-scenes featurettes and a photo gallery. In the featurette “A Tangled Web,” Kevin Feige details how Homecoming came to be and its integration in the constantly evolving Marvel Cinematic Universe. “Searching for Spider-Man” explores the casting process and what makes Tom the perfect Peter Parker as witnessed from his audition tape. Meet Homecoming’s adrenaline-craving stunt specialists in “Spidey Stunts,” as they crawl, swing and leap from great heights, and discover why Tom Holland rarely needed a stunt double. “Aftermath” features Kevin Feige and the producers filling in the blanks between the Battle of New York and where Homecoming begins. Explore Michael Keaton’s villainous turn in “The Vulture Takes Flight” and learn why he demands Peter Parker’s fear and respect. In “Jon Watts: Head of the Class,” fans catch up with the visionary director on the set, while he manages colossal set pieces, a massive crew and the daunting task of reintroducing one of Marvel’s most beloved characters. Tom Holland and Jacob Batalon (Ned) discuss the humorous realities of life with superpowers in “Pros and Cons of Spider-Man.”
The 4K Ultra HD and Blu-ray also contain The Spidey Study Guide, an entertaining pop-up factoid track with facts on the movie in relation to the comics that Spidey fans will love.
The standard DVD edition has 17 minutes of special features including 2 x featurettes ‘Searching for Spider-Man’ and ‘Jon Watts: Head of the Class”.
SPIDER-MAN: HOMECOMING is also available as a Limited Edition Figurine box set, featuring a high-quality resin figurine of Spider-Man and the Vulture (approx. 12” by 12”) with a numbered base, plus the 4K Ultra HD and all-new comic.
SPIDER-MAN: HOMECOMING has a run time of approximately 2 hours 13 minutes and is rated 12A.
Based on the Marvel comic book by Stan Lee and Steve Ditko, SPIDER-MAN: HOMECOMING is directed by Jon Watts from a screen story by Jonathan Goldstein & John Francis Daley and a screenplay by Jonathan Goldstein & John Francis Daley and Jon Watts & Christopher Ford and Chris McKenna & Erik Sommers. The film is produced by Kevin Feige and Amy Pascal and executive produced by Louis D’Esposito, Victoria Alonso, Patricia Whitcher, Jeremy Latcham, Stan Lee, Avi Arad and Matt Tolmach.
Spider-Man Homecoming 4K Ultra HD, Blu-ray & Limited Edition 2-Disc DVD Bonus Materials Include:
?Green Lantern? ? Review for SciFind by Matt Dillon
Where did it all go wrong for DC? Whilst Marvel have ushered in the great modern age of the superhero movie with the likes of X-Men, Spider-Man and the recent solo outings for the Avengers cast – admittedly having stolen the perfect super-movie formula from Richard Donner’s Superman in the first place – DC’s one and only victory of recent years has been Christopher Nolan’s Batman franchise, and even that was a gamble. Watchmen split fans, and that was based on a comic book which invented new heroes to get around DC’s preciousness; the Wonder Woman pilot was declared a failure because fans couldn’t get over her costume; and the less said about Superman Returns the better. And yet it could be argued that they have a far richer back-catalogue of source material than their rivals, employing such powerful archetypes that it’s almost impossible to get them wrong.
Almost, however, isn’t completely, and this brings us sharply to the question of Green Lantern. One of DC’s most enduring characters, writing for Green Lantern – regardless of who is wearing the ring – is hampered only by the power of imagination.? His powers come from a ring which, through a process that owes more to science fantasy than the science fiction proffered by the comic book in recent years, makes the wearer’s will manifest, as long as they don’t mind their will being all green and glowing. Warner Brothers had already had a successful stab at the character (albeit a different incarnation) as part of the main lineup in their Justice League animated series – a series which, incidentally, also made a decent go of almost every mainstream DCU character, and plenty of the second-stringers to boot – so it seemed that the Lantern would be the perfect choice to pave the way for a new generation of DC movies that, presumably, would culminate in an ensemble flick based on the Justice League itself. Fate, as it turns out, had something else in mind.
It’s not as if the film completely misfires. The first thirty minutes or so of Green Lantern seem to follow that tried and tested super-movie formula: we meet our protagonist, his love interest, his best friend and his family in short order. The protagonist gets super powers; the protagonist discovers that he has a greater purpose, and then…? Well, we all know what’s supposed to happen next. We should get a montage of super-moments, as our hero begins fighting crime and injustice, swiftly followed by the movie’s villain revealing himself. The hero will then come up against the villain swathed in overconfidence, suffer an humiliating defeat, lose all confidence, get inspired by his mentor/father figure then fly off to save his love interest (or mentor) who, in the meantime, has found themselves kidnapped by the villain. Cue an explosive final showdown, in which the hero gets whipped to within an inch of his life before snatching victory out of the jaws of defeat with one final courageous move, and an epilogue showing the hero now fully embracing his destiny and flying off into the sunset (usually straight at the camera).
Come on, that’s how superhero movies go. That’s the way they always go. It’s soft, warm and comforting, like an old blanket, and it ensures that the audience leave the cinema on a high. We want a hero with vulnerabilities, we want a sexy love interest, and we want a supremely arch villain. We want a climax that leaves us punching the air in celebration. We want a stirring score, complete with an iconic fanfare. We want Richard Donner’s Superman, Sam Raimi’s Spider-Man, Jon Favreau’s Iron Man. We want goosebumps. And if Green Lantern had managed even two thirds of these criteria you might be reading a more favourable review, but it fails to tick so many boxes that what we are left with is what The Black Dog Podcast’s Lee Medcalf describes as “a collection of trailer moments” – a series of scenes strung together which, in the context of themselves, work very well, but with none of the connective tissue required to knit them together into a coherent movie.
Strike one: the film cannot decide whether it wants to tell a story on a local (Earth-based) scale or a wider-reaching galactic scale. The film’s first act ends with Hal Jordan (Ryan Reynolds) being spirited away to Oa, the planetary headquarters of the Green Lantern Corps – galactic police on the side of justice, all of whom bear a ring exactly like Hal’s. He meets a high degree of resistance, as (in yet another tired SF cliche) humans are considered “too young” and too headstrong to be worthy of joining the Corps, and is trained by a sneering instructor and then… quits. The next thirty minutes or so leave him sulking on Earth, pouting out of a series of windows like a dumped Bella Swan, whilst his fellow Lanterns (don’t bother learning their names, they have no impact on the plot) use painfully brief scenes to discover the movie’s big bad – a giant planet-eating squid standing in for comic book villain Parallax. Does this threat immediately head for earth? No. Instead, a slap-headed John Waters lookalike gets magically infected with some Parallax DNA, contracts Elephantitis, gets a little bit telepathic and throws a strop. Cue the one and only rescue scene of the movie, in which Hal saves a helicopter that’s hovering about three feet off the ground, a really uninspiring showdown, and Hal flying off to succeed where hundreds of other, more experienced Lanterns have failed. He does eventually come into contact with ?Squilactus? aka Parallax, after returning to Earth yet again, but by this time you’ve really lost interest.
Strike two: the film can’t decide whether they want to use Mark Strong’s Sinestro as a villain or a hero (he’s fulfilled both roles in comic series, albeit mainly the former) and so present him as a fairly good guy, only to give what I’m sure they were hoping would be a fan-pleasing moment twenty seconds into the end credits. If you’ve followed the comic franchise you can probably guess what this moment is, but since this incarnation of the character has been given absolutely no reason to turn against the Green Lantern Corps – he’s consumed with saving the Corps from Parallax and that, of course, has been done – it is simply one more disconnected moment, adding absolutely nothing to the film. Certainly it is sequel bait, but the film spends no time setting it up and therefore wastes it. Sinestro’s gradual fall could have made (and should have made) a fantastic plot device for this first outing. Mark Strong is exactly the arch villain that the movie is lacking, and having him on screen in such a half-hearted manner only serves to highlight what a crime that is.
Strike three: it’s in 3D. Sorry to sound like a broken record, but cinema does NOT need 3D. Since this ridiculous gimmick re-reared its ugly head a few years ago, only one movie seems to have actually had a decent use for it, and that was Tron Legacy, which used the 3D effect as subtle marker for scenes set inside the computerised world of The Grid. In the case of Green Lantern, however, it just about manages to add some depth to the space scenes, and otherwise might as well not even be there.
To give it its due, Green Lantern does contain a handful of decent crowd-pleasing moments, but they really can’t polish up the mess underneath. If the film’s horrendous pacing issues were absent it might make a decent Sunday afternoon movie for kids, but the drawn-out soul-searching and moping is far more likely to leave them bored, and the hideous plot-mangling will irritate existing fans whilst leaving newcomers completely cold. Sorry, DC, but Marvel is still the undisputed king of the comic book movie. Better luck next time.
CULVER CITY, Calif., July 1, 2010 ??After a comprehensive worldwide casting search, Andrew Garfield has been chosen to portray Peter Parker when Spider-Man swings back onto the screen in 3D on July 3, 2012.? The new film will begin production in early December directed by Marc Webb from a screenplay by James Vanderbilt.? Laura Ziskin and Avi Arad will produce the film from Columbia Pictures and Marvel Studios.
Today?s confirmation culminates what has been one of the most eagerly anticipated casting announcements in recent memory. Bloggers, pop culture speculators, and everyday fans have pored over and analyzed every conceivable online rumor in an attempt to discover the identity of the next actor to play Peter Parker. Garfield will immediately begin preparing for the coveted role.
The Spider-Man franchise is one of the most successful in film history and the three previous motion pictures have collectively grossed more than $2.5 billion in worldwide box office.
On selecting Garfield, director Marc Webb said, ?Though his name may be new to many, those who know this young actor?s work understand his extraordinary talents. He has a rare combination of intelligence, wit, and humanity. Mark my words, you will love Andrew Garfield as Peter Parker.?
Commenting on the announcement, Amy Pascal, co-chairman of Sony Pictures Entertainment, and Matt Tolmach, President of Columbia Pictures said, ?Spider-Man is a classic superhero — a young man who balances his responsibility to serve humanity and crush evil with the shyness and normalcy of someone struggling to find himself. The role demands an extraordinary actor. You need someone who can magically transform himself from Peter Parker into Spider-Man. An actor who will? depict the vulnerability of youth and the strength and confidence of a legendary figure at the same moment. We have found that actor in Andrew Garfield. From the first time we saw him in the upcoming film The Social Network, to his glorious screen test, which floored all of us, we knew that we had found our new Peter Parker.?
Producer Avi Arad added, ?I?m incredibly excited about Andrew Garfield. In the Spider-Man tradition, we were looking for a smart, sensitive, and cool new Peter Parker who can inspire us and make us laugh, cry, and cheer. We believe we have found the perfect choice to take on this role and lead us into the future.?
Producer Laura Ziskin said, ?We are thrilled to have Andrew Garfield for this new incarnation of Spider-Man under Marc Webb?s direction. ?We were fortunate enough to meet with a group of fantastically talented young men. ?In the end, we all agreed that in addition to being an extraordinary actor, Andrew had the right mix of humor, youth, and pathos, along with an underlying sense of strength and power necessary to bring Peter Parker and Spider-Man to life on screen.?
The selection of Garfield was revealed at a press event in Cancun, Mexico for international journalists attending a media tour promoting upcoming films from Sony Pictures Entertainment. B-roll footage of the announcement will be available shortly.
Garfield is fast becoming one of the most respected and sought-after young actors working in the industry today. In a short career, spanning only five years, he has already been directed by, and starred alongside, some of the greatest names and received a BAFTA for a role that won him international praise.
Garfield most recently worked with director David Fincher on the upcoming film The Social Network. He previously starred for Spike Jonze on his robot love story I?m Here, which premiered at Sundance this year.? He plays the lead male opposite Keira Knightley and Carey Mulligan in Mark Romanek?s Never Let Me Go, due for release later this year.
Other notable screen credits include Terry Gilliam’s The Imaginarium of Dr Parnassus playing opposite Christopher Plummer, Johnny Depp, Colin Farrell, Jude Law and the late Heath Ledger, Robert Redford?s Lions For Lambs, where he starred alongside Redford, Tom Cruise and Meryl Streep; Revolution Films? ?Red Riding Trilogy ? 1974? directed by Julian Jarrold, where he lead a stellar cast including Rebecca Hall and David Morrissey, and his unforgettable portrayal of a young ex-con in John Crowley?s ?Boy A,? for which he earned the best actor BAFTA in 2008.
Garfield?s career began in theatre and in 2006 his performances in ?Beautiful Thing? (Sound Space/Kit Productions), ?The Overwhelming,? and ?Burn / Chatroom / Citizenship? (Royal National Theatre) won him the Milton Shulman Award for Outstanding Newcomer at the Evening Standard awards and the Jack Tinker Award for Most Promising Newcomer at the Critics Circle Theatre Awards.? Other notable theatre credits include ?Romeo and Juliet? (Manchester Royal Exchange) and ?Kes? (Manchester Royal Exchange), for which he received the Most Promising Newcomer Award at the Manchester Evening News Awards 2004.
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Spider-Man: Web of Shadows is a fantastic looking new Spiderman game to come to PS3, Xbox 360, wii, Ds and PC
A deadly symbiote invasion brings total devastation to the streets of New York City in the next Spider-Man?: Web of Shadows, where players have ultimate control over the city?s salvation and Spider-Man?s destiny. Set in an apocalyptic New York City, Spider-Man: Web of Shadows gives players an unprecedented level of gameplay choices, including, for the first time, control over the game?s direction and outcome. The all new combat system allows for truly three dimensional battles that start in the streets, continue up sides of buildings and finish on rooftops. Gamers can instantly switch between the agile red suit and formidable black suit, choose to ally with Marvel?s honored heroes or ferocious villains, pick which of Spider-Man?s abilities to upgrade, and decide which missions to undertake in order to protect Manhattan from certain destruction.
Key Game features:
Not-So-Friendly Neighborhood Spider-Man ? A fusion of web-slinging and powerful combat moves combine to create an unbeatable, all-new fighting system that intuitively blends Spider-Man?s speed and strength with the environment for deadly new attacks and combos. Players can crush an enemy through the momentum of swinging from a flagpole, fight hordes of symbiotes with wall-crawling abilities, or rapidly attack an entire mob in quick succession with the spin of a web. And for the first time in a Spider-Man game, gamers can take the fight vertically and combat foes on city walls, where Spider-Man has the advantage
Anything Goes ? At a moment?s notice, players can harness the grace, agility and acrobatics of Spider-Man Red Suit, or leverage the brute, savage power of the Black Suit. For the first time in a Spider-Man game, gamers can switch suits at any time to create devastating never-before-seen combos and finishing moves. Players must decide if saving New York means siding with Marvel?s most honored heroes or its most dangerous villains, as they control how to fight, what abilities to upgrade and with whom to ally.
The City That Never Sleeps ? Teeming with life, the Big Apple is more alive than ever before in the Spider-Man series. Citizens will either cheer Spider-Man on or run away in fear, depending on gamers? actions and decisions. Players control whether Spider-Man acts the hero or the vigilante in his quest to save the city, both in turn affecting the course and struggle against the symbiote invasion.
Battlefield: Next-Gen Apocalypse ? Increased city interactivity and destructibility allow the player to pick up and use anything in their way as a weapon, destroy store fronts, demolish vehicles, and virtually obliterate city streets with powerful attacks. Next-generation technology brings New York to life with realistic textures and animations, as well as an all-new context-sensitive camera system allowing the player to take on enemies and change directions faster than ever before, while adding a new dimension of intelligence and polish to Spider-Man?s actions in the air and on the ground.
Who?s With Me? ? With some of the greatest heroes and most notorious villains in the Marvel Universe, including staples such as Luke Cage and Vulture, players? choices control who will ultimately aid them in the fight to rid New York of the alien symbiote. These choices have consequences, as behaving like a hero or like a vigilante will ultimately lead to separate destinies.
Extra Credit ? As gamers progress, they earn experience in multiple combat disciplines to allow them to custom-design their ideal Spider-Man. Whether players prefer web-slinging to melee fighting, or battling in the Red Suit versus the Black Suit, points are generated that can be used to upgrade the move they like best.
Instant Replay ? With dozens of story choices and character customization options, Spider-Man: Web of Shadows provides a fresh and exciting gaming experience every time it?s played.