Anyone who know me or had read this in the past will know I am a fan of the Mantic Games‘ The Walking Dead miniatures game. So it fills me with glee to see Mantic turning their hand to another licence. In this case HELLBOY.
With the reveal of their first miniature, the red handed demon monkey himself Mantic have also started a competition to win a Hellboy Miniature.
Today we’re delighted to unveil the first miniature from the upcoming Hellboy game! Also, we’ve got a great community contest for you to get involved in.
Would you like to paint one of the pre-production Hellboy miniatures? Just comment below with a pic of your best painted Mantic miniature (it has to be Mantic so we can share the results) by March 29th and we’ll choose our favourite to receive a resin Hellboy to paint (and keep) ahead of the Kickstarter launch. What are you waiting for? Get painting!
The news of Mantic’s Hellboy project reached us on the 5th January this year:
Mantic Games is pleased to announce it has entered into a licensing partnership with Dark Horse Comics for the worldwide rights to produce a game set in Mike Mignola’s inspirational Hellboy comic book universe.
The Hellboy board game will be a co-operative experience in which players face off against some of the comic’s most famous foes. Up to four people take control of iconic BRPD members, such as Hellboy, Abe Sapien and Roger the Homunculus, before exploring gothic locations and uncovering ancient artifacts.
The project is due to hit Kickstarter in April 2018. (and we cannot wait).
The Hellboy board game will be developed at Mantic by Mantic’s own (and formerly Games Workshop’s) James M. Hewitt. James’ previous gaming development credits include DreadBall, Necromunda 2017, Blood Bowl 2016, Warhammer Quest: Silver Tower and Horus Heresy: Betrayal at Calth. So he is no stranger to developing engaging games.
“The thought of sinking my teeth into the BPRD’s adventures and reimagining them for the tabletop… well, that sounds more fun than a monkey with a gun. This is a great chance to make a narrative-led game that mixes big, loud action with a wry sense of humour. I can’t wait!”
The Waking Dead Table Top Game – All Out War’sWave Four will be with us soon. In fact, you can pre-order now from the Mantic website or your local game store. This wave tells the story of Rick’s ill-fated encounter with the tyrannical Brian Blake – also known as The Governor.
In the Made to Suffer expansion, you’ll find a whole host of new scenarios, objectives, a new map and a cardboard counter of the infamous tank driven by the Governor!
In addition to Night Time Battles, New Scenarios and Special Objectives the factions and alignments have been given a big tweak allowing for large scale battles.
At the moment the game includes the following factions:
No symbol – Neutral (can be taken by anyone)
These factions are indicated by a symbol on a character’s survivor card. As you would expect in the Walker-strewn streets of Atlanta, allegiances are hard to come by. As a result, there’s a special table to show whether Survivors are automatic allies (grey), trusted allies (green), tenuous allies (amber) or enemies (red).
Once you’ve put your gang together, it’s time for war! Unlike a typical game, these battles are not about resource-gathering, or even clearing out Walkers, but instead hinge on bad blood, revenge and displays of power. To win a game you must take out your opposition. Add up the points values – including Equipment – of all the models you killed, and work out the difference.
Kings of War: Vanguard is a Skirmish game from Mantic Games (Who make Deadzone, Kings Of War and The Walking Dead Miniatures Games).
Mantic wanted something that would compliment their existing Kings of War range and also provide a starting point for those looking to start their own Kings of War army. (Like Me).
This is a good thing as not everyone has time or space for a sprawling 2-3 hour game of large format combat. A one hour skirmish game is great, played on a smaller area.
The format is looking to be skilled warriors, along with a few supporting troops, rather than the more typical rank and flank.
Skirmishes are also looking to feed into larger games: “It was also clear how these battles could feed into larger games of Kings of War too. So if you play a game of Vanguard in which the objective is to light beacons to show the way, in Kings of War you’ll be able to deploy your troops in a more advantageous position. Likewise, the scenarios can go the other way too, so you start with a big battle and then play a game of Vanguard in which you loot the corpses. Of course, Vanguard can be played independently of Kings of War and there will be a full campaign mode.” – Rob Burman, Mantic
Kings of War: Vanguard Fluff
Mantica is a world ravaged by war, a constant fight for land and resources, or prestige and power. The borders of countries wax and wane like the phases of the moon. The sound of mighty armies marching to war echoes throughout the land.
But wars can be won before the first arrows have been fired, or sword has smashed against sword. Small warbands of hardened warriors clash in desperate struggles to gain the tactical advantage before the battle lines are drawn. These are the bloody skirmishes before the war, where warriors become legends.
Kings of War: Vanguard will be launching on Kickstater soon.
Vanguard Character Cards
Vanguard will feature character cards that include all the stats you’ll need to play. Each of the heroes, special characters and warriors will come with their own cards, giving players a great reference during the game. When you’re playing a campaign, we’ll also be making a roster sheet, so you can track upgrades/new abilities/xp.
Vanguard Character Cards Key
NAME – if they’re a named character, this will be their name, e.g. Grekle Cacklemaster, or if they’re a standard miniature it’ll be the name of the unit.
RACE/TYPE – first up you can see what Race the model is. The model’s Race is also a keyword that may interact with other rules, e.g. a unit could receive a bonus when attacking a Race they particularly despise. Next, models will be one (or more) of the following Types: Grunt, Warrior, Support, Command, Spellcaster, and Large. Type is important when building a Warband and, once again, the Type is a keyword that may interact with other rules.
POINTS – this is how many points it costs to add the model to your warband.
STATS – this is where you can find all the stats for the model.
This value shows the distance the model can move in inches.
This is the target number the model needs to roll to hit a target when using a Ranged attack, typically as part of a Shoot or Cast action.
This is the target number the model needs to roll to hit an opponent when making a Melee attack.
This is the target number a model needs to roll to avoid taking damage and suffering wounds.
This is the target number for any Nerve tests the model needs to take. This will come into play if the Warband is broken or if something unnerving happens.
This shows the number of wounds the model can suffer before it is removed from play as a casualty. The larger the number, the more resilient (or stupid!) the model is.
The height of a model affects how it interacts with other models and terrain for line of sight and visibility of targets.
5. SPECIAL RULES – here you can see any special rules the model has. Some of these will be similar to those seen in Kings of War, while others will be completely new.
6. POWER DICE – this indicates how many Power Dice the model generates. The Power Dice work a little like the Command Dice in Deadzone and we’ll have a closer look at Power Dice in a future blog.
7. RANGED & MELEE – this shows how many D8s the model rolls during combat. That’s right, we’ll be using D8s for Vanguard, rather than standard D6s. Even better we’ve got exploding D8s during combat to help create some crazy cinematic moments.
8. EQUIPMENT – equipment will play a large part in Vanguard, as warbands uncover and buy new items during a campaign. Some models will come equipped with weapons/items as standard and they’ll be listed here.
9. SPELLS – spellcasters will have their spells listed here. We’ll be expanding the number of spells available, compared to Kings of War. Also, you may notice it says (short) after the spell name. Just like Deadzone, models will be able to perform two short actions or one long action. Some spells will be long actions, while others will be short. What’s more you’ll be able to boost spells to make them more powerful. As spellcasters gain experience in a campaign, they will also get the chance to learn new spells from an advanced spellbook or faction-specific magic.
10. SPECIAL ABILITIES and RULES – if the model has any special abilities they’ll be listed here. Special Abilities use the Power Dice mentioned earlier, so we’ll go into specifics in a future blog.
Kings of War: Vanguard Power Dice
The Dice are as follows red – weakest, white – slightly better and blue –best. These dice come with differing amounts of stars on (up to a maximum of three) to represent the amount of successes rolled.
The Power Dice are an integral part of Vanguard that really help to create those cinematic and exciting moments you expect to see in a skirmish game
A Bit About Vanguard Combat
Combat system relies on D8!
Starting on point 7 of the stat card above.
Once we’d settled on D8s, we deliberated about whether or not the number 8 should ‘explode’ when rolled. Ultimately we decided that the opportunity to go into ‘overdrive’ by rolling 8s fitted nicely with the idea of individuals going all out for victory. It also helped to create those cinematic moments that you’ll end up talking about after games. ‘Remember, that time the goblin took out an Earth Elemental after rolling six 8s?’ It may be extremely unlikely, but all us goblin lovers can dream.
Anyway, going back to the stat card. Firstly you’ll check the range or melee attack stat to see how many D8s you’ll be rolling. Next up, check the ‘Ra’ or ‘Me’ stat for the target number you’ll need to roll. Any successes count as potential hits against your opponent. Finally your opponent rolls the number of dice equal to the potential hits and is trying to equal or exceed the ‘Ar’ statistic. This gives the defending player the opportunity to add some extra dice using any spare Power in order to keep their most valuable units alive!
Rob Burman – Mantic Games
The defending player can also retaliate against the attack – immediately – cool, as you would wouldn’t you.
Producers of the amazing The Walking Dead: All Out War Skirmish Game, Mantic Games have revealed details of the Wave 3 Character booster packs.
The Walking Dead: All Out War is a miniatures game of fast-paced, head-to-head skirmish game set in the iconic world of The Walking Dead comic books.
You can buy The Walking Dead Game from your FLGS or online retailers like Element Games or Amazon.
The Walking Dead:Safety Behind Bars!
In this expansion, Rick and the other Atlanta survivors travel from Hershel’s Farm to the Meriwether County Correctional Facility.
For the first time in The Walking Dead, you’ve now got to fight the Walkers in the claustrophobic confines of a map with an interior! Though many players have been using buildings to date.
Armored Walkers are introduced. These are prison guards in riot gear turned, so they are extra tough.
The Safety Behind Bars expansion contains four new survivors, Dexter, Axel, Andrew and Thomas this coupled with new equipment cards (Tear Gas Grenade, Riot Helmet, Riot Shield, Riot Gear, Riot Baton) make this the toughest expansion yet.
Then there are the Wave 3 character boosters.
Maggie, Prison Defender Booster
The Maggie, Prison Defender Booster comes with models for her and her sisters, Susie & Rachel, and an extra walker.
Maggie has grown and this is shown in her new stats. Her previous card’s ability Survival Instinct, which allowed her to choose the preferred of two panic dice, has been upgraded to Faithful Unto Death. She will now never panic as long as Glenn is alive and on the board. With Steadying Influence, Maggie is also able to control the threat level, rolling 1 White Dice when making a Hold Your Nerve action, reducing it by that much. Both of these combined can help your groups of survivors keep their cool in those tense late-game turns.
Her melee attacks have an added red dice, bringing her up to two, while her shooting has been upgraded from a red dice to a white dice. While her health has also gone up to five and all of these upgrades have only cost 6pts more than her previous incarnation.
Glenn, Prison Defender Booster
Clearing out the prison is a dangerous job, so Glenn is equipped to deal with the Walkers in his Riot Gear! However, he’s not the only one with a little bit of extra protection, and the Walker is also protected by armour also.
Alongside Glenn, the booster also includes Wes, one of The Governor’s henchmen from Woodbury. Although on paper Wes appears to be a little useless, the Adrenaline Junkie ability could make him useful in the later stages of the game… if he manages to survive that is!
Game is produced by Mantic Games – You can find them online HERE.