The father of the The Call Of Cthulhu RPG speaks about the origins and his new plans for the game.
“I designed the Call of Cthulhu roleplaying game in 1980, and it changed my life”, said Sandy Petersen. “Though I’ve worked on fabulously successful computer games (e.g. Age of Empires), when I’m invited to gaming conventions as a guest, it’s always on the strength of my tabletop Lovecraftian games. That’s where the love comes from.”
Petersen’s Abominations features five such adventures, all set in the modern day – ‘Panacea’, ‘Hotel Hell’, ‘Mohole’, ‘The Derelict’, and ‘Voice on the Phone’. Each comes with a set of ready to play pre-generated investigators, allowing players to dive straight into the mysteries within.
As these scenarios were originally only intended for Sandy’s own use—often with a major part of the adventure “inside my skull and not actually written down”—he brought award-winning RPG writer Mike Mason on board to help prepare them for publication. As Chaosium’s Call of Cthulhu line editor and co-author of the most current edition of the rules, Mike was particularly well-placed to help bring Sandy’s twisted imaginings to print.
“Mike took my wooly notes and turned them into tightly-plotted masterpieces”, said Sandy. “We worked together on this, talking for hours to work out details and ensure everything went well. Mike would write up the adventure from my outline (and sometimes more detailed material), and I would edit it. Most of the adventures in this book went through several revisions before we were both satisfied.”
Each one-shot scenario is designed for one or more sessions of play. Advice for getting the most out of the scenarios is provided, as well as suggestions for expanding the scope of the adventures or making them part of a campaign. And this is but the first such collaboration of its kind: there are more “Tales of Sandy Petersen” yet to be unleashed!
It’s Lovecraft’s novel of necromancy and malevolent ancestors. Charles Dexter Ward gets more than he bargains for when he looks into his family history, and learns the value of the warning “Do not call up that which you cannot put down.” A feature-packed TWO-CD set, the Dark Adventure Radio Theatre adaptation of “The Case of Charles Dexter Ward” fills two episodes with horror and drama, and original music by Reber Clark. To enhance your listening pleasure, the HPLHS has packed the jewel case for “The Case of Charles Dexter Ward” with carefully created props from the story. You’ll have A letter from the nefarious Simon Orne to Joseph Curwen discussing their diabolical plans. The fateful page from the “Providence Journal”, featuring an article about an escaped madman named Charles Dexter Ward. A page from Borellus’ occult grimoire which describes the use of essential saltes in the raising of the dead. A photograph of Charles posing with the restored portrait of Joseph Curwen. * *Our Dark Adventure illustrator, Da
Ok should be in Cthulhu, keep reading for a chance to win this magnificent mug…
A series of unspeakable summoning rites performed at the last full moon have allowed the cult hit ‘Call of Cthulhu: The Wasted Land’ to expand the range of PC outlets it can be downloaded from. The game can now be found for PC on GamersGate. The game also recently launched on Android, in addition to the Intel AppUp? center and Apple’s iOS.
To celebrate the new opportunities to bring madness to gamers, Red Wasp Design are running a competition. The prize is a unique 1-of-a-kind Cthulhu-cup created by the game’s lead artist. The cup was modelled in 3D then printed out in a Lovecraftian ceramic green. To win this unique prize, simply tweet or post on the Facebook thread a horrific, amusing, pulp fiction, wry or insanity-inducing ending to the sentence, ?When Cthulhu wakes…? by the 27th June. Entrants can post as many endings as they like and the developers will pick their favourite on the 28th and award them the prize. The developers asked that if tweeting please use the hashtag #whencthulhuwakes.
If you are new to this cult title, it is a turn-based strategy RPG inspired by the works of pulp horror writer H.P. Lovecraft. The game was developed by indie developer Red Wasp Design in co-operation with Chaosium, the publishers of the paper role-playing game, Call of Cthulhu. The Wasted Land is a journey though nine 3D levels set in the trenches of World War One. In ‘The Wasted Land’ the player uses their team of investigators to uncover a deadly inhuman conspiracy underlying the Great War. As the game progresses, the player can build up the skills, weapons and equipment of their team. Key to the game is Sanity; the investigators must guard their minds against the myriad horrors that threaten to send them into the mouth of madness. Barbed wire, mustard gas and machines guns will prove to be the least dangerous thing the investigators will encounter as they venture out into No-man’s Land to solve the mystery of the Wasted Land.
To stay in touch with the developers, get updates on the game as well as help and strategy guides, connect to Red Wasp Design on Facebook, Twitter (@redwaspdesign) and on their site at redwaspdesign.com
The final rites of gibbous summoning have been completed and the world counts down to oblivion as the critically acclaimed ‘Call of Cthulhu: The Wasted Land’ today launches for Android phones and tablets. The game is now available from Google Play (with Amazon’s Android Store to follow) at a price point of $4.99/?3.99/?2.99. The Android version is also translated to French, Spanish, German and Italian. The game’s designer Tomas Rawlings remarked, ?We’ve had a huge demand from fellow gamers for Cthulhu to spawn onto Android, so we’re really excited to be able to deliver on our promise today.?
The game requires Android OS version 2.3 (aka Gingerbread), OpenGL ES 2.0 plus a touch screen to run. The developers say they have tested the game on a range of devices including HTC, Samsung, Acer and are confident it will work on most touchscreen tablets and phones.
If you are new to this cult title, it is a turn-based strategy RPG inspired by the works of pulp horror writer H.P. Lovecraft. The game was developed by indie developer Red Wasp Design in co-operation with Chaosium, the publishers of the paper role-playing game, Call of Cthulhu. The video game features nine 3D levels set in the trenches of World War One. In ‘The Wasted Land’ the player uses their team of investigators to uncover a deadly inhuman conspiracy underlying the Great War. As the game progresses, the player can build up the skills, weapons and equipment of their team. Key to the game is Sanity; the investigators must guard their minds against the myriad horrors that threaten to send them into the mouth of madness. Barbed wire, mustard gas and machines guns will prove to be the least dangerous thing the investigators will encounter as they venture out into No-man’s Land to solve the mystery of the Wasted Land.
Noted Android gamer and experimental surgeon Dr. Herbert West commented, ?I am very animated to see that this game is finally out. I will certainly be taking a break from my researches to play it.?
To stay in touch with the developers, get updates on the game aswell as help and strategy guides, connect to Red Wasp Design on Facebook, Twitter (@redwaspdesign) and on their site at redwaspdesign.com
A graphic novel to introduce younger readers to the work of HP Lovecraft? That sounds about as credible as using Shaun the Sheep to enact the works of the Marquis De Sade. But that's precisely what Howard Lovecraft and the Undersea Kingdom sets out to do. So does this new publication, through Arcana Studios, succeed?
The story by Bruce Brown and Dwight L. MacPherson follows the continuing exploits of a prepubescent Lovecraft as he is sucked into a battle of wills between warring factions of the Great Old Ones. With the help of his committed (in all senses of the word) father and a very versatile policeman, Howard faces a variety of horrors in his quest to free his family and erstwhile ‘pet’ Spot.
The story is brisk and well told in three concise chapters, with plenty of wit in the dialogue and settings. The book is drawn by Thomas Boatwright and his style is not dissimilar from that of the classic Calvin and Hobbes books, albeit with added tentacles.
On that front, the book would be readily accessible to younger readers, but the sense of dread throughout the story will lead to a few sleepless nights for children and adults alike. Prior knowledge of Lovecraft will help readers to dig deeper into the subtexts of this book, but it’s very accessible without having read Howard’s previous exploits in The Frozen World.
This volume, the second in a sequence, ends on a real cliffhanger, and it is to be hoped that a third?installment will follow soon. Maybe Aardman will option the rights?
I was fortunate to catch The Last Lovecraft: Relic of Cthulhu on the UK Horror Channel the other night. Lucky as it is one of those oddities where the TV broadcast comes before the DVD.
I am delighted to learn that this movie has a UK DVD release in April 2011 as it is the type of film I can find myself watching again and again (WITHOUT ADVERTS).
If you are a die hard HP Lovecraft fan you might have a fright at this horror comedy. It is loosly based on the Cthulhu Mythos, if the comic book version. The monsters are not going to deplete your SAN (sanity) – but look more like the type of ‘man in mask’ monsters that might look more at home in 1980’s Doctor Who. But, with The Last Lovecraft: Relic of Cthulhu that is not a bad thing.
This is a slick horror comedy road movie which it punctuated by the comic book cuts through out, with a nice 2 min comic book sequence setting up the entire Cthulhu Mythos.
Last Lovecraft Synopsis
A desk jockey becomes a slayer of aquatic demons in this blend of horror, fantasy and comedy from director Henry Saine. Jeff (Kyle Davis – previously seen in the 2009 remake of Friday 13th) is a regular guy with a dull job in an office complex who is certain there’s nothing remarkable about himself. But Jeff learns he’s wrong when he’s approached by an eccentric old man and told he’s surviving relative of the great horror writer H.P. Lovecraft. That might seem interesting in itself, but there’s more — Jeff is informed Lovecraft’s tales of terror weren’t entirely fictional, and the Cthulhu, and the his evil fish-like humanoids minions (Deep Ones) that figured in so many of his stories, and are planning to unite two parts of the key that will free Cthulhu from his submerged prison city of R’Lyeh . Jeff being of Lovecraft’s bloodline may be genetically resistant to the sanity draining forces of the evil to be encountered (or some such shit) and with the help of his buddies Charlie (Devin McGinn, who also co wrote the script), an obsessive comic book fan, and Paul (Barak Hardley), who has been a Lovecraft authority since high school, Jeff and monster hunter Captain Olaf (Gregg Lawrence) set out to defeat the Cthulhu’s StarSpawn while humanity still has a fighting chance.
I am actually hoping that this movie spawns a bigger scope sequel, there was a hopeful Mountains Of Madness tie in sequel hinted at the end of the film, and I hope that this is more than wishful thinking by the writers.
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As a fan of the somewhat twisted works of American horror author HP Lovecraft, since playing Call Of Cthulhu at school I am never bored of new productions and interpretations of Lovecrafts work.
I hope that you did not miss the excellent audio of At The Mountains Of Madness on BBC Radio 7 a couple of weeks ago, read by the equally amazing Richard Coyle.
If you haven’t then you have not missed out. There is an extended version available NOW through the Spokenworld Audio store. Click here to see exactly what is on offer.
?At The Mountains of Madness? tells the first-person tale of geologist William Dyer, a professor from Miskatonic University in the USA. He writes to disclose hitherto unknown and closely kept secrets in the hope that he can deter a planned and much publicized scientific expedition to Antarctica. For he has been there and seen the unimaginable horrors that lay beyond the mountains.
?At The Mountains of Madness? was written by HP Lovecraft in 1931, originally a serialised story published in Astounding Stories magazine in the US.